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Rocket & Raven

// Mission Commander · Grade 6+

Mission Commander In production, Coming soon Ages 11 and up

Code Crew: Mission Commander (Grade 6 and up)

Leading the mission.

A Python intro for kids who already know what a loop is. Files, modules, libraries, and projects worth showing off.

10 to 15 minutes a day, four or five days a week.

What kids will learn

Code Crew: Mission Commander (Grade 6 and up) is the Mission Commander chapter of the Code Crew ladder. A Python intro and the start of real programming: files, modules, libraries, and projects worth showing off.

  • Read and write real Python files in a real editor
  • Use a standard library module (datetime, random, json)
  • Install and use a third-party package safely
  • Read structured data from a file, transform it, write it back
  • Build a small command-line tool that solves a real problem
  • Use git to save snapshots of work in progress

Sample activities

Two short looks at what a session inside Code Crew: Mission Commander (Grade 6 and up) actually feels like.

Sample project, Mission 02

Read a JSON file of imaginary planet survey data, filter it by atmosphere type, and write a short markdown report. Same shape as a real data-engineering task, on training wheels.

Sample project, Mission 05

Ship a small command-line "mission planner" that prints the next three launch windows for a given target. Five files, one library import, one happy kid.

Is it the right fit?

For students who have finished the K to 5 line or who arrive with a year or two of Scratch or Code.org under their belt. Expect 25 to 40 minutes a session here, longer than the K to 5 norm.

Be first in when it launches

Code Crew: Mission Commander (Grade 6 and up) is being built right now. Pop your email in below and we will let you know the day it launches.

One email when this course launches. No spam, one-click unsubscribe.